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Anastasios Chondrogiannis

Software developer with a focus on iOS

Archives for March 2020

Android OpenGL ES – Part 4: Indexed Drawing

March 6, 2020 by Anastasios Chondrogiannis Leave a Comment

1. Visualize interpolation

  • Open the main.cpp file.
  • Modify the vertex shader source code as follows:
[Read more…] about Android OpenGL ES – Part 4: Indexed Drawing

Filed Under: Android Development

Android OpenGL ES – Part 3: Transformations

March 5, 2020 by Anastasios Chondrogiannis Leave a Comment

1. Link the GLM Library

  • Click here and download the GLM library. I used version 0.9.9.7.
  • Unzip the file you downloaded.
  • Inside the unzipped folder you will find a subfolder named glm. Move this folder into your project’s cpp folder:
    • Open the Project pane from the left side of the IDE.
    • Select the Project view.
    • Navigate to app->src->main.
    • Drag and drop the glm folder onto the cpp folder and click OK.
  • Open the CMakeLists.txt file.
  • Make the following changes:
[Read more…] about Android OpenGL ES – Part 3: Transformations

Filed Under: Android Development

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Recent Posts

  • Android OpenGL ES – Part 10: Specular lighting
  • Android OpenGL ES – Part 9: Diffuse lighting
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